| R's
Rail
There are two rails on a snowboard; each comprised
of a sidewall and an edge.
Railing
A term used to describe making fast and hard
turns. e.g. "He was railing around that turn before he slid out."
Rail Slide
To slide the rails of the snowboard onto almost
anything, other than a flat slope. Some good rail sliding surfaces include:
fallen tree branches/logs, the coping of a halfpipe, a picnic table.
Reaction Injection Molding (RIM)
Snowboard construction in which a wood core is
placed into a mold, and resin is injected into the mold around the core.
These boards are very durable and efficient to make, but are sometimes
a little heavy.
Rear Hand
The trailing hand closest to the tail of the
snowboard. In other words, the right hand for regular footers and the left
hand for goofy footers.
Rear Foot
The foot mounted closest to the tail. A regular-footers
right foot and a goofy-footers left foot.
Regular Footed
Riding on a snowboard with the left foot in the
forward position. In other words, the left foot is closest to the nose,
furthest from the tail, and in between the right foot and the nose.
Revert
To switch from riding fakie to forward, or from
forward to fakie, usually while the snowboard is still touching the ground.
Rewind
A term used to describe any maneuver where a
rotation is initiated, stopped, and its' momentum reversed.
Roast Beef Air
The rear hand reaches between the legs and grabs
the heel edge between the bindings while the rear leg is boned.
Rocker
The opposite of camber. Some early snowboards
were built with rocker, presumably for riding in powder.
Rocket Air
The front hand grabs the toe edge in front of
the front foot (mute) and the back leg is boned while the board points
perpendicular to the ground.
Rodeo Flip
An inverted frontside 540. Off of a straight
jump, it feels like doing a backflip and landing riding fakie. In the halfpipe,
it is more like performing a 540 degree rotation which is inverted and
off-axis.
Rolling down the windows
A phrase used to describe when someone is caught
off balance and they
rotate their arms wildly in the air to try and
recover.
Rollout Deck
The very top horizontal portion of the halfpipe
wall where one can stand and look into the halfpipe. Also used as a walkway
in order to hike to the top of the halfpipe.
Running Length
The length of the base of the snowboard which
touches the snow.
S's
Sad Plant
A term used to describe any handplant where the
front leg is boned for style.
Sandwich Laminated Construction
Snowboard construction which is the most labor
intensive and therefore the most expensive to make. Can use either foam
or wood core and usually provides the lightest weight and most lively flex.
Seatbelt Air
The front hand reaches across the body and grabs
the tail while the front leg is boned.
Segmented Edges
Steel edges which do not form one or two solid
pieces around the edge of the snowboard. Snowboards with segmented edges
usually have many pieces around the nose and tail. They are less durable,
but easier to replace than solid steel edges.
Session
A name for a certain interval in which one snowboards.
e.g. "That was a good halfpipe session, but the powder session was even
better."
720 Air (a.k.a. seven)
The snowboarder rotates 720 degrees in the air
and lands riding forward. In the halfpipe, the rider approaches the wall
riding forward, rotates 720 degrees, and lands riding fakie. Of course,
it may also be performed switchstance by riding fakie and landing riding
forward.
Shifty Air
A grabless trick where the upper torso and lower
body are twisted in opposite directions and then returned to normal. Usually
the front leg is boned.
Shovel
The lifted or upward curved sections of a snowboard
at the tip and tail.
Sick (Slang)
An expression used to describe something exceptionally
good.
Sidecut Radius
The measure (usually in cm) of the circle radius
to which the sidecut of a snowboard corresponds. A small circle or sidecut
(under 900cm) will make tighter turns than a large sidecut (over 900cm).
Sintered Base
High molecular-weight base formed by the heating
and compression of small fragments of P-tex. Sintered bases absorb and
hold wax better and are more durable than extruded bases, i.e. they are
faster.
Sketching
The act of riding along precariously and near
falling.
Slob Air
The front hand grabs mute, the back leg is boned,
and the board is kept parallel with the ground.
Slopestyle Competition
A freestyle event in which the competitor rides
over a series of various kinds of jumps. He or she is then judged on the
performance of tricks and maneuvers.
Smith Grind
A lip trick where one slides with the coping
perpendicular to the snowboard, the front leg is boned, and the nose is
oriented below the coping while the tail is above. This is another skate
trick that doesn't really make sense in snowboarding.
Soft Boots
Footwear designed for use in freestyle and freeride
snowboarding. Boots are soft and pliable and allow a large range of motion
while maintaining sufficient support.
Snake
A term used to describe someone who cuts in front
of you in the lift line, or drops in front of you in the halfpipe.
Spaghetti Air
The rear hand reaches between the legs and behind
the front leg to grab the toe edge in front of the front foot while the
back leg is boned.
Speed Check
If you are approaching a jump too fast, you may
need to slow down by making quick speed check. In other words, sliding
sideways to slow down.
Spine
A snow sculpted jump which has two transitional
walls coming together to form a spine. One may air off either side and
land on the other.
Spoon Nose
A nose of a snowboard which is shaped so the
edges curve up like a spoon.
Stale Egg
An eggplant with a stalefish grab. See Eggplant
and Stalefish
Stalefish Air
The rear hand grabs the heel edge behind the
rear leg and in between the bindings while the rear leg is boned.
Stalemasky Air
The front hand reaches between the legs and grabs
the heel edge between the bindings while the front leg is boned.
Stalled
When a maneuver is performed such that the point
of emphasis in the maneuver is held or "stalled" for an extended period
of time. Usually the best time to take a picture.
Staircase
A series of ledges where one jumps down from
one to the next. For example, a staircase could be on a naturally occurring
cliff jump or on a manmade BoarderCross course.
Stance
The position of one's feet on the snowboard.
Includes: stance types, such as regular or goofy, and also stance specifications,
such as widths and angles.
Step-in Binding
Binding system in which no major manual adjustment
is needed in order to attach and detach the boot from the binding. You
simply "step in" and then pull a lever to "step out". It has been developed
for hard as well as soft boot binding configurations.
Stick
1. Another name for a snowboard.
2. A term used to describe making a good landing.
e.g. "He stuck a huge Method Air off of that jump."
Stiffy Air
Any maneuver in which both legs are boned and
a grab is incorporated, i.e. Mute Stiffy.
Stinky
Riding with the legs spread open, (knees apart).
Stoked (slang)
An alternate term for the word psyched. In other
words, to be excited.
Stomp
A term used to describe making a good landing.
e.g. "He stomped that McTwist."
Stomp Pad
The no slip pad attached to the snowboard between
the bindings for aiding in getting on and off the lift with the rear foot
out of the binding.
Suitcase Air
A maneuver similar to the Method Air; only once
the knees are bent, the front hand reaches under the base of the snowboard
to grab the toe edge.
Swiss Cheese Air
The rear hand reaches between the legs behind
the front leg and grabs the heel edge in front of the front foot while
the back leg is boned.
Switchstance (Switch)
The term for performing a trick while riding
fakie (backwards). It is important to note that it's a specific term given
to a maneuver which is performed exactly like riding forwards. The only
difference is the rider is going backwards, hence the term "switched stance".
Thus, any trick may be performed switchstance. Also, see Fakie
T's
Table Top
A jump in which the take off and landing is connected
by a long flat surface. Ideally, one wants to clear the "table" and land
on the down slope.
Tail
The rear tip of the snowboard.
Tail Bonk
To hit an object with the tail of the snowboard.
Tail Grab Air
The rear hand grabs the tail of the snowboard.
Tail Grab Land
When a snowboarder does a tail grab air (see
above) and land on the front end of the board, keeping the tail end in
the air and holding on to the grab as long as you can.
Tail Poke
Any maneuver where you bone your rear leg and
"poke" the tail of the snowboard in a direction away from your body, usually
while grabbing.
Tail Slide
To slide along the ground or an object solely
on the tail of the snowboard.
Tail Tap
See Tail Bonk
Tail Wheelie
To ride solely on the tail of the snowboard with
the nose in the air.
Taipan Air
The front hand reaches behind the front foot
and grabs the toe edge between the bindings. The front knee is then bent
to touch the board tuck knee style.
360 Air (a.k.a. three)
The snowboarder rotates 360 degrees in the air
and lands riding forward. In the halfpipe, the rider approaches the wall
riding forward, rotates 360 degrees, and lands riding fakie. This trick
may also be performed by riding fakie and landing riding forwards; in which
case it is called a Caballerial. See Caballerial
Toe Edge
A snowboard has two different edges. The toe
edge is the one at which the toes rest.
Toe Overhang/Drag
If the bindings of a snowboard are mounted so
that the toe hangs off the edge, the toe may drag, catch in the snow, and
cause one to slide out while turning.
Toeside Turn
Making a turn on your toe side edge.
Transition (Tranny)
The radial curved section of a halfpipe wall
between the flat bottom and the vertical. A snowboarder pumps and rides
the transition to gain speed, to catch air, and to land.
Traverse
To ride perpendicular to the fall line. A halfpipe
rider traverses from wall to wall in the halfpipe.
Tuck
A crouched position of low wind resistance used
to attain higher speed.
Tuck knee
A technique where one knee is bent and the ankle
bent sideways in order to touch the knee to the snowboard between the bindings.
(e.g.. Tuck Knee Indy Air).
Tweaked
1. A term used to explain the emphasis of style
in a trick. In other words, if someone "tweaked out a method" they would
grab hard and create an emphasis of the maneuver such that their ankles
or other joints may appear bent or twisted to a maximum degree. 2. A term
used to describe an injury. i.e. "He tweaked his ankle." 3. Someone who
isn't quite right, "He is seriously tweaked."
Twin Tip
A snowboard which has both nose and tail shaped
identically. The board is meant to ride the same both ways.
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